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KOF series(ps: 95-99+KYO + ps2: max impact + XI) 7/10
Better to lump everything together. Talking about the king of fighters, it started with '94, but in '94 the popular(plus utterly overrated) Iori has not made his appearance yet. Putting aside the sheer amount of merchandise(keychains, models, manga, magazines, posters, cards) I bought in year 97-98(yes, 10 years ago) due to the adoration for series but are all thrown away now, getting a kof game every year is not desirable anymore, therefore we do not have such a phenomenon nowadays.
KOF 95-99, is your normal fighting games, taunts, rolls, dodge, punches, kicks, specials etc. In between or after, they included more features like adding a support character to bring out in battles to assist the current fighter as well as more moves + specials.
XI is actually quite similar, but the stages(in other words the various battle arena) are quite badly done imo.
Max impact is probably the worst I have played probably because it doesn't really work like what other KOF games (somewhat 3d actually) and while some may like it, I definitely don't.
KOF KYO works like an rpg(only in a very bad way), the only thing really good about it is the dialogue and artwork. The story is average. Travelling from one town/city to the next is actually instant(apart from travelling between 4 countries because that require taking trains and planes). Battles is one of the worse I have seen. You control Kyo for most part(in some cases you can use 1 or 2 more character together with him, the same logic of 3 persons a team that KOF matches are made up of), and youa re supposed to gather(溜める) energy which can allow you to perform various moves, specials requiring the most. It's turn-based(3 consecutive commands in 1 turn) and the speed and position of where you place Kyo(in terms of a bar which looks like |-----|-----|-----|----| at the bottom) will affect whether Kyo can cancel the opponent's move which will allow him to perform the move you selected for him to do. This actually follow a certain strategy and theory and if done, you will be able to cancel the opponent's actions for most turns. But is there really a need for such a dull battle system? NO.
The KOF series(the only fighting game series I really liked) wins a place in my heart purely only because of characters and the storyline(I'll have to say the plot for later games are getting lamer and lamer but at least it's not entirely meaningless). It's not fanciful, but at least it did not deteroriate beyond rescue.
Favourite game of what i have played: KOF '95
Favorite characters to use: King, Vanessa, Jhun, K, Terry and sadly Athena
Favorite characters: Jhun
Better to lump everything together. Talking about the king of fighters, it started with '94, but in '94 the popular(plus utterly overrated) Iori has not made his appearance yet. Putting aside the sheer amount of merchandise(keychains, models, manga, magazines, posters, cards) I bought in year 97-98(yes, 10 years ago) due to the adoration for series but are all thrown away now, getting a kof game every year is not desirable anymore, therefore we do not have such a phenomenon nowadays.
KOF 95-99, is your normal fighting games, taunts, rolls, dodge, punches, kicks, specials etc. In between or after, they included more features like adding a support character to bring out in battles to assist the current fighter as well as more moves + specials.
XI is actually quite similar, but the stages(in other words the various battle arena) are quite badly done imo.
Max impact is probably the worst I have played probably because it doesn't really work like what other KOF games (somewhat 3d actually) and while some may like it, I definitely don't.
KOF KYO works like an rpg(only in a very bad way), the only thing really good about it is the dialogue and artwork. The story is average. Travelling from one town/city to the next is actually instant(apart from travelling between 4 countries because that require taking trains and planes). Battles is one of the worse I have seen. You control Kyo for most part(in some cases you can use 1 or 2 more character together with him, the same logic of 3 persons a team that KOF matches are made up of), and youa re supposed to gather(溜める) energy which can allow you to perform various moves, specials requiring the most. It's turn-based(3 consecutive commands in 1 turn) and the speed and position of where you place Kyo(in terms of a bar which looks like |-----|-----|-----|----| at the bottom) will affect whether Kyo can cancel the opponent's move which will allow him to perform the move you selected for him to do. This actually follow a certain strategy and theory and if done, you will be able to cancel the opponent's actions for most turns. But is there really a need for such a dull battle system? NO.
The KOF series(the only fighting game series I really liked) wins a place in my heart purely only because of characters and the storyline(I'll have to say the plot for later games are getting lamer and lamer but at least it's not entirely meaningless). It's not fanciful, but at least it did not deteroriate beyond rescue.
Favourite game of what i have played: KOF '95
Favorite characters to use: King, Vanessa, Jhun, K, Terry and sadly Athena
Favorite characters: Jhun
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